Moon_Base came about after reading a post on the team fortress 2 blog about their
environments. And i think it was on
Kotaku and someone make a comment about "
HEAVYSSS IN
SPACEEEEEE!!" and that comment just stuck in my brain. I started getting ideas of having like 50's - 60's retro future base set on the moon. and everything went from there.
My first goal was to find a building that had the look I was going for. I was imagining a good amount of curved surfaces and glass, and Jackie
Treehorn's house (from The Big
Lebowski) seemed like a pretty close fit. I tracked down the Architects name (John
Lautner) and started to
research his other buildings and came across
Sheats Apartments:

There are more detailed images
here (but I think you need a
gmail account). Anyway the base is going to be inspired by this building but a few things will
definitely change to make it more game friendly.
I had originally wanted to do different buildings (Like
Sheats APTs vs Wrights
Fallingwater) and I have asked a few people what they thought and they all said that a different layout would give one team advantages over the other. (thanks SI) So to switch is up I made it more of a boomerang shape to break it up from being a straight line.
My main goal with this map is to create as little custom models/textures as possible. I get hung up on the details sometimes and I think only pulling from what is
available to me from TF2's extensive stock will help me concentrate on just the level design and trying to make it more balanced for all classes.
Image of layout to follow.