
The major changes being that the low path was extended to the other side of the middle building, this is to discourage intelligence carriers from using this path because of the length and relative danger of getting trapped (much like the sewer in ctf_2fort).
the other change is an addition of an air shaft that branches off of the low path. Once on the Air Shaft path the player has to commit to going to the base. This path would be great for spies wanting to infiltrate the base with out the worries of burning their cloak time going through the open area of the crater. I think that is all for now.

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