Monday, September 29, 2008
Sickness N' Stuff
Sorry guys. After my trip, I ended up catching a cold and was pretty spent after work because we started a new project. Work will continue starting today. and we should have a new version to test soon.
Wednesday, September 17, 2008
Still here just been updating the steam community page more
here are the updates from the the Steam Community Page
September 12, 2008
Hey people, Moonbase_Alpha_1.1 (this was changes to Alpha 2 because of the amount of changes) should be ready to go Saturday with MAJOR changes to the map. a list of whats been completed so far:
*Map shorted by about 2048 units (should make it easier for those heavys to get back and forth)
*The Left Hallway from the lower spawn has been moved to gain quicker access to the Snipers nest, and the stairs in the snipers nest have been flipped so they face the door
* Sewer area being totally redone
* Airtube access to roof of middle building added to ground floor near Bridge
*"The Pit" will now be toxic water that does damage but with a chance of recovering the intell should it fall into the water
those are all the ones i can think of off the top of my head. stay tuned.
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*Map shorted by about 2048 units (should make it easier for those heavys to get back and forth)
*The Left Hallway from the lower spawn has been moved to gain quicker access to the Snipers nest, and the stairs in the snipers nest have been flipped so they face the door
* Sewer area being totally redone
* Airtube access to roof of middle building added to ground floor near Bridge
*"The Pit" will now be toxic water that does damage but with a chance of recovering the intell should it fall into the water
those are all the ones i can think of off the top of my head. stay tuned.
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September 13, 2008
Just wanted to let everone know that all the major changes to the map have been completed. There is still some work to be done but harder parts have been completed. Stuff that still nees to be done:
*Add Cover from Snipers
*Add Health and Ammo Packs
*Filp eveything and create Blue Side
right now I need a break but it should be done for a test tonight if everyone is up for it.
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*Add Cover from Snipers
*Add Health and Ammo Packs
*Filp eveything and create Blue Side
right now I need a break but it should be done for a test tonight if everyone is up for it.
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September 15, 2008
Wanted to let everyone know that there will be no update this week because I will be traveling at the end of the week. So I need to get stuff ready for the trip. Next week there should be an Update where I'll start to test textures (as long as the major map changes are done).
I know for the next test I need to do the following:
*Add cover for protection from Snipers
*Remove Down Tube from sewer area
*Test ways to make moving through Air Tubes less buggy
*Add wall to Upper Spawn to prevent snipers from being able to hit people inside the spawn when door opens and to prevent them from hiding in spawn and sniping people when door opens
*Add cover to the top of Middle Building because is too open allowing snipers to see more than they should
*Lowering windows on Snipers nest in Middle Building allowing snipers to see down
*Adding Wall to front of lower spawn to prevent snipers from firing into spawn
I think thats it
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So those where all the important posts from the Page.
I know for the next test I need to do the following:
*Add cover for protection from Snipers
*Remove Down Tube from sewer area
*Test ways to make moving through Air Tubes less buggy
*Add wall to Upper Spawn to prevent snipers from being able to hit people inside the spawn when door opens and to prevent them from hiding in spawn and sniping people when door opens
*Add cover to the top of Middle Building because is too open allowing snipers to see more than they should
*Lowering windows on Snipers nest in Middle Building allowing snipers to see down
*Adding Wall to front of lower spawn to prevent snipers from firing into spawn
I think thats it
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So those where all the important posts from the Page.
Thursday, September 11, 2008
Results from Last Nights Test
HUGE thank you to Got Wolf for letting me Hi-jack the Beer and Crits Server last night! Overall huge success! I know what needs to be done to improve the map so that the slower classes have a chance to to get through the map. here are my notes from from last night:
- Fix 2nd floor blue spawn door to blue players can go through it.
- Push bottom spawn forward 512 units
- Push buildings forward 256 units
- Push entire Base forward 256 units
- Total Base movement is 1024 units (this should put it closer to 2forts length)
- Add outside stairs to middle building to roof
- Add Health and Ammo to Middle Building
- Add cover to Middle Buildings exits to prevent snipers owning the front of the base
- Shorten or Remove left Hallway from bottom Spawn
- Move Capture Zone to be facing outward instead of inset near spawn
- Possibly remove Air Tubes from map, unless I find proper solution to push players horizontally
- Shorten Sewer area and have exit run behind bottom Spawn
Wednesday, September 10, 2008
Sorry to be keeping you in the dark
I got lost working on the map in hammer and have forgot all about you guys. :'( My bad. SI has been a huge help in finding areas of my map that needed reworking and right now I am compiling an alpha version of the map for testing this weekend and Boba (thanks btw, Boba! you rock!) is letting us borrow his server before the weekend in case I need to make any tweaks before the major test. I haven't posted many images since my test map and ther reason for that is that all of the textures on the map are either orange or grey.... and flat so it is VERY difficult to pick out features of the map when taking screen shots. This Alpha test will have lighting so its will be easier to pick out features of the map, and so I will make sure to take plenty of screenshots (the lighting for the map is not final so its going to be pretty ugly).
Anyway i hope you are all caught up and please don't be mad at my horrible blogging skills :D
Anyway i hope you are all caught up and please don't be mad at my horrible blogging skills :D
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